★ 只需编程基础 ★ 从零开始自制编程语言 ★ 支持面向对象、异常处理等高级机制 本书手把手地教读者用C语言制作两种编程语言:crowbar与Diksam。crowbar是运行分析树的无类型语言,Diksam是运行字节码的静态类型语言。这两种语言都具备四则运算、变量、条件分支、循环、函数定义、垃圾回收等功能,最终版则可以支持面向对象、异常处理等高级机制。所有源代码都提供下载,读者可以一边对照书中的说明一边调试源代码。这个过程对理解程序的运行机制十分有帮助。 本书适合有一定基础的程序员和编程语言爱好者阅读。
《算法技术手册》内容简介:开发健壮的软件需要高效的算法,然后程序员们往往直至问题发生之时,才会去求助于算法。《算法技术手册》讲解了许多现有的算法,可用于解决各种问题。通过阅读它,可以使您学会如何选择和实现正确的算法,来达成自己的目标。另外,书中的数学深浅适中,足够使您可以了解并分析算法的性能。 较之理论而言,《算法技术手册》更专注于应用。《算法技术手册》提供了高效的代码解决方案,使用多种语言进行编写,让您可以轻松地将其应用于特定的工程当中。通过《算法技术手册》,您可以: · 解决特定代码的问题,或者提升既有解决方案的性能 · 快速找到与您所解决的问题相关的算法,并决定哪个算法才是最适合的那一个 · 探索使用C、C++、Java以及Ruby实现的算法解决方案以及开发小贴士 · 了解算法预期的性能,以及它达到最高性能时所需要的条件 · 发现不同算法之间相似的设计哲学 · 学习高级数据结构,来提升算法的性能 通过《算法技术手册》,您能学到如何提升算法的性能,这将是您的软件应用程序走向成功的关键。
Beginning Android Games, Second Edition offers everything you need to join the ranks of successful Android game developers, including Android tablet game app development considerations. You'll start with game design fundamentals and programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android and earlier version compliant smartphones and now tablets. This will give you everything you need to branch out and write your own Android games. The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android Games will help you kick-start your project. This book will guide you through the process of making several example game apps using APIs available in new Android SDK and earlier SDK releases for Android smartphones and tablets: The fundamentals of game development and design suitable for Android smartphones and tablets The Android platform basics to apply those fundamentals in the context of making a game, including new File Manager system and better battery life management The design of 2D and 3D games and their successful implementation on the Android platform This book lets developers see and use some Android SDK Jelly Bean; however, this book is structured so that app developers can use earlier Android SDK releases. This book is backward compatible like the Android SDK. What you’ll learn How to set up/use the development tools for creating your first Android game app The fundamentals of game programming in the context of the Android platform How to use the Android's APIs for graphics (Canvas, OpenGL ES 1.0/1.1), audio, and user input to reflect those fundamentals How to develop two 2D games from scratch, based on Canvas API and OpenGL ES How to create a full-featured 3D game How to publish your games, get crash reports, and support your users How to complete your own playable 2D OpenGL games Who this book is for This book is for people with a basic knowledge of Java who want to write games on the Android platform. It also offers information for experienced game developers about the pitfalls and peculiarities of the platform.
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★ 只需编程基础 ★ 从零开始自制编程语言 ★ 支持面向对象、异常处理等高级机制 本书手把手地教读者用C语言制作两种编程语言:crowbar与Diksam。crowbar是运行分析树的无类型语言,Diksam是运行字节码的静态类型语言。这两种语言都具备四则运算、变量、条件分支、循环、函数定义、垃圾回收等功能,最终版则可以支持面向对象、异常处理等高级机制。所有源代码都提供下载,读者可以一边对照书中的说明一边调试源代码。这个过程对理解程序的运行机制十分有帮助。 本书适合有一定基础的程序员和编程语言爱好者阅读。